Tech News on G4FIFA 12Oct 28, 2011By Ted Kritsonis - G4 Canada |
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It's hard to describe, but there is something about this particular iteration of the game that just works really well. Unlike past years, where visual presentation sometimes trumped the improvements on the pitch, this year appears to be the opposite By far, the biggest change on the pitch is the defence. Before, dispossessing another player was either too easy or unrealistic. Holding the "pressing" buttons was usually all you needed to win control of the ball and push the play the other way. But doing that now could cost you because the improved AI on both sides recognizes overzealous challenges. The focus here is on tactics and timing, meaning that it could be better to stay in position and anticipate a pass, rather than swoop in and try to win the ball. A well-placed sliding tackle could be the difference, provided it's timed just right.
Prior years saw improvements to ball physics, but not as much to the way players actually physically interact with each other. This process actually goes all the way back to the World Cup 2006, where ball possession and tackling were adjusted to recognize the differences between lanky strikers and burly defenders. Since then, this has been tweaked each year to make it more realistic, but it focused largely on collision detection. This year, that's been tweaked further to make it truly realistic. Pulling shirts and outstretched arms have been included here, as well as stumble recoveries. In the past, a stumbling player almost certainly lost possession but not anymore, since a player's momentum can help him recover to continue the play. Some instances where this happens come off as implausible, somewhat hurting the purpose behind it, but at least it doesn't happen with ridiculous frequency.
But even out in the open, defending is simply better. You need to be crafty and think quickly to set up scoring chances, and like the AI in the NHL series, opposing teams will start to notice your tendencies and exploit them. So if you're looking to keep lobbing crosses into the box from either side, you're less likely to get a header. This gets better when you apply it to the other game modes, ranging from tournaments from the various leagues to Career Mode or Be a Pro. Online Friendlies is basically an add-on to unranked matches in that you can play a series of 10 games against a friend and have the results tracked. Play against a different friend and a new season starts for just that friend, and so on. At the end of it all, the winner takes a trophy home to the virtual cabinet.
Everything you do in the game is part of a points system compiled in the EA Sports Football Club, which allows you to follow a real-life team and apply all your experience points to that club. No matter what team you play with in FIFA 12, those points will go to the club you chose, and weekly standings track the progress. Soccer diehards will love this, especially if EA follows through with scenario-like FIFA challenges the likes of what we've seen in the World Cup and Euro games of the past. Diehards will also love the FIFA Ultimate Team, which is available for free here. From start to finish, this is a great brand of soccer, and EA really managed to make notable changes without messing up something else along the way. It's certainly not perfect, but FIFA 12 is a stride rather than a step in the right direction. As a soccer fan, or even a casual fan of the game, you're unlikely to be disappointed this year.
Rating: 9 / 10
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About G4 in Canada
G4 Canada (formerly TechTV Canada) launched in September 2001. G4 is the one and only television station that is plugged into every dimension of games, gear, gadgets and gigabytes. Owned Rogers Media Inc., the channel airs more than 24 original series. G4 is available on digital cable and satellite. For more information, see www.g4tv.ca.
