Tech News on G4WWE '12 brings change to franchiseDec 19, 2011By John Powell - G4 Canada |
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Turning over a new leaf in 2011, THQ waves goodbye to the beloved 'Smackdown Vs Raw' this year in favour of 'WWE '12' and a whole lot of alterations. The most obvious change is the control system. Just when you have gotten used to the specialized 'Smackdown Versus Raw' controls, developers Yuke's have totally removed the "weak" and "strong" grappling system. Although wrestlers now perform different moves based on their opponent's physical state, the new direction reduces their total arsenal of moves.
Being able to target specific limbs is an improvement but that adjustment just offers more choice, it doesn't make you a more effective wrestler.
One flaw we would wish Yuke's would fix is the exasperating targeting issues which, believe it or not, have gotten worse in 'WWE '12'. Once more than two grapplers are brawling, it is exceedingly easy to accidentally grab and attack the wrong foe and in some instances that can make the difference between winning and losing a match. Seemingly going hand-in-hand with that, tag partners no longer perform "saves" or interfere like they used to. If the developers were moving towards a more realistic format, cutting the "saves" is not the way to do so.
Sometimes mechanics will purposely fail with no explanation – again, playing to the storyline. All of a sudden, you won't be able to tag your partner in or you cannot put away your opponent no matter what you hit them with. What you don't know is the "glitches" are all part of the storyline guiding the happenings to a particular resolution. The 'Road to WrestleMania' paths tell great tales but there has to be a better way to put things together so the player are not left wondering what they need to do. A player's goal should always be clear.
For good and for bad, more than just the name of the WWE franchise has changed. Some fans are going to love the new modifications, while others, while not completely disappointed, may be longing for the days when the game wasn't as mainstream as it has become.
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