Tech News on G4'Splinter Cell' changes for the betterMay 14, 2010By John Powell - G4 Canada |
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The 'Splinter Cell' series is the unequivocal leader when it comes to stealth play. Over the years Ubisoft has really found the right balance between running-gunning and sly spying. The latest chapter in Sam Fisher's saga, 'Splinter Cell: Conviction', is another healthy split between the conflicting styles of gameplay, although it is not nearly as innovative or as exhilarating as 'Double Agent' was.
Continuing the trend set by 'Double Agent', 'Conviction' moves even further away from the original 'Splinter Cell' gameplay yet honours the spirit of the series in a respectable way. There is certainly more gunplay in 'Conviction', far more than any other 'Splinter Cell' game, however, the stealth element is still a major factor in many of the missions.
The most common scenario you will find yourself in is hiding behind office desks, concrete barriers or doorways and plugging a baddie in the head or snapping his neck as his buddies search for you nearby. If they are alerted, the mission doesn't end, usually. You just have multiple attackers and possibly their superior firepower to deal with. There aren't a multitude of lights or alert meters to monitor either. When you are in "shadow", everything turns black and white. When you are not, the lighting will return to normal. You cannot get any simpler than that although the monochrome view might not sit well with some players.
Another addition is the "Last Known Position" feature. If spotted by your enemies, they will converge on your last known position. This can be used to your advantage. If you are clever enough, you can outflank them as they direct their fire on that former position or close in for the kill when you have already left that location. Voiced by Michael Ironside, the Sam Fisher is a more hardened veteran killing machine than we have ever seen before. I guess you would be too if your opponents were constantly calling you "old man" and mocking your age. To augment this "take no prisoners" attitude, you are also required to interrogate people during certain stages of the game. Reminiscent of THQ's 2005 'The Punisher' from 2005, you will bounce smash people's heads into television or computer screens, electrocute them, basically pound them into a bloody pulp in all sorts of creative ways until they tell you what you want to know. Although not nearly as violent as 'The Punisher', the tussles can get real nasty, then again, if you were on the trail of those who murdered your child, you too would probably leave your decorum behind as well before loading that first chamber in preparation for what's about to come.
What separates 'Conviction' from 'Double Agent' is that it doesn't have that larger than life feeling to it. In 'Double Agent', one of my favourite moments was swimming underneath ice in the Arctic, seeing and hearing the baddies walking above and timing things right so you could burst through to snuff them out then silently slipping back into the water again to await your next victim. In 'Double Agent' there were many, many of those moments, in 'Conviction' there just isn't. The adventure is still thrilling but there isn't that distinctiveness that we have come to expect from a Sam Fisher adventure.
Rating: 8.5 / 10
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G4 Canada (formerly TechTV Canada) launched in September 2001. G4 is the one and only television station that is plugged into every dimension of games, gear, gadgets and gigabytes. Owned Rogers Media Inc., the channel airs more than 24 original series. G4 is available on digital cable and satellite. For more information, see www.g4tv.ca.
