Tech News on G4'The Sims' owe a lot to 'LCP'November 07, 2007By Andy Barratt - G4 Canada |
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With The Sims, you nurture the characters, you help them grow as people, help them find gainful employment, a life partner perhaps. It's almost a genuine mirror of our own society. And perhaps it's this almost-human element to the game that captured the imaginations of so many, where previous sim games, whilst very successful at the cash register - didn't. But like I suggest, it's nothing necessarily new. Long since forgotten in 1985, Activision sneaked "Little Computer People" onto most of the popular platforms of the day; the C64, Apple II and so on. The concept was as simple as its alternative title of "House on a Disk" on loading, you were presented with just that an 8-bit rendering of a three storey domicile. All the rooms were there; kitchen, living room, bedroom, attic and so on. Shortly after a knock on the door or a ring of the doorbell, the house's newest resident would present themself. And just as The Sims had a habit of venting their frustrations to you, the player and their controller, LCP's lead would simulate a quick tap on the inside of your monitor to let their presence be formally known. Communicating with the little guy was a simple as typing a question or a statement, "What is your name?", "Are you hungry?", "Want to play a game?" and so on. This critter really did live in your Commodore, and it was probably a good idea to look after them. Feeding them was a simple as arranging for a food delivery to the door, and asking them to make sure they made dinner. But it didn't end at the fundamentals of eating and drinking, you had to entertain the LCP too. At their disposal was all the mod cons of the day, a record player, a television and of course a computer. One wonders if a Little Computer Person lived inside their machines!
These guys could fall sick, even die - a concept brand new to the video
game playing public, losing something virtual that they'd become quite
attached to in some way, for each game continued where the last left of,
giving a genuine feeling that a life was being maintained.However I must mention, and in some way hark back to my previous column
about the difference between games issued on disk and tape, that the Activision didn't necessarily stop there with the idea of connecting with
their audience on an almost entirely human level, releasing the (almost)
text only outing of Alter-Ego a couple of years later itself yet again All this, considering Maxis' success with The Sims, just goes to show that
gamers aren't always necessarily interested in fighting or shooting or even
racing. Sometimes they just want to nurture someone in the shadow of
themselves. |
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About G4 in Canada
G4 Canada (formerly TechTV Canada) launched in September 2001. G4 is the one and only television station that is plugged into every dimension of games, gear, gadgets and gigabytes. Owned Rogers Media Inc., the channel airs more than 24 original series. G4 is available on digital cable and satellite. For more information, see www.g4tv.ca.
